One popular method is to first render a black outline, slightly larger than the object itself. Outlines Wireframe method īlack "ink" outlines and contour lines can be created using a variety of methods. Conventional smooth lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rather than being smoothly mixed in a gradient. Where cel-shading differs from conventional rendering is in its non-photorealistic illumination model. The cel-shading process starts with a typical 3D model. Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box
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